Just Flight Traffic Global “Early Access Coming Soon”


Just Flight has today released more previews of their upcoming AI Traffic Addon, Traffic Global, along with announcing that Early Access is coming soon!

In a post on their Facebook page, the development team wrote: “Here are some of the most recent screenshots from Traffic Global (Early Access) which is Coming Soon.”

According to Just Flight “Traffic Global has been designed for the latest incarnations of Flight Simulator X and Prepar3D. It features thousands of individual commercial airline AI aircraft that have been built from the ground up to provide unprecedented levels of realism and immersiveness.”

“The traffic database that powers the AI flights is sourced from the same suppliers that power many of the popular ‘flight tracking’ apps and websites, thus providing our most realistic representation of real-world airport traffic yet.”

For more information click here


  • Accurate flight plans generated using real-world airline schedule data, giving full worldwide coverage of commercial airline traffic.
  • Detailed but FPS-efficient aircraft models – carefully designed aircraft that will bring your airports to life and also keep airport operations running smoothly. Aircraft include great features such as animated engine fans, authentic night lighting and integrated external lighting effects.
  • Covers all the latest and most common aircraft types which are currently in use, including the 787, A380, A320neo and A350.
  • Customisable – powerful tools let you explore and take full control of the supplied AI schedules. You can also create and edit your own database of custom single-leg or multi-leg AI traffic flights and add your own repaints.

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Hi, I'm the Managing Editor for PCFlight, If you'd like to contact me you can do so via my email: thomas@pcflight.net I hope you enjoy your visit to our website and if there's anything you think we can do better please don't hesitate to get in contact!

1 Comment

  1. The models and textures look great, just hope that the day and night textures are mipmapped. That’s critical.

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